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=e-Learning Design=

=In this wiki, I will be looking at e-Learning Design. By this I mean digital technologies that can be used to engage, enhance and transform learning. Information and Communication Technologies (ICT) should not be a just an adjunct to traditional classroom pedagogies, but provide a new way of engaging students by providing authentic learning experiences embedded into classroom learning practices.=

e-Learning needs to have a sound pedagogical basis and must be based on tried and true research backed principles such as TPACK. If these practices are framed within a Bloom's Taxonomy protocol, e-learning should help transform learning from a basic understanding of things to true higher order thinking. To demonstrate these principles, I will create a sequence of learning experiences within this wiki to be used in the delivery of a unit on Communities.

Before this process can begin, one must determine what their students already know, how they will best learn and what we expect them to know when they have completed the unit. The first step in our process will be :
 * =Profiling=